The original Marathon trilogy (Marathon, Marathon 2: Durandal, and Marathon Infinity) unfolds in the late 28th century, primarily aboard the UESC Marathon, a colossal colony ship constructed from Mars' moon Deimos. Players step into the boots of a nameless security officer tasked with defending the ship and its crew against a hostile alien race known as the Pfhor.
What set Marathon apart from its contemporaries was its rich and complex narrative, delivered through interactive computer terminals scattered throughout the game world.
The narrative explored themes of artificial intelligence, transhumanism, and the manipulation of power, creating a compelling and thought-provoking experience for players. The non-linear storytelling, with events unfolding across different timelines in Marathon Infinity, further added to the series' mystique and encouraged players to piece together the intricate lore.
The gameplay of the original Marathon games was considered advanced for its time. It featured:
The level design was often intricate and non-linear, requiring exploration and puzzle-solving to progress. Objectives ranged from eliminating alien threats and rescuing civilians to retrieving specific items and activating crucial systems.
Bungie's upcoming Marathon marks a significant departure from the single-player focus of the original trilogy. This new iteration is a team-based PvP extraction shooter set on the lost colony of Tau Ceti IV in the year 2893.
The core gameplay loop revolves around:
The setting of Tau Ceti IV presents a new chapter in the Marathon saga. The original colony has mysteriously vanished, leaving behind a battleground for competing factions vying for control of the remaining resources. Players will uncover clues about the colony's fate and the secrets hidden within the alien landscapes.
While the new Marathon embraces the extraction shooter genre, Bungie aims to infuse it with their signature elements: engaging gunplay, a compelling world, and a sense of progression. The focus on team-based gameplay and the high-stakes nature of extraction shooters promise a tense and rewarding experience where every run carries significant risk and potential reward. Losing gear upon death emphasizes strategic decision-making and the thrill of successful extraction.
Why Marathon — Bungie’s New Game — Just Isn’t Fun Anymore:
When Bungie announced Marathon, I was genuinely curious. Here was the studio that gave us Halo, a franchise that practically defined console shooters. But now, Bungie’s latest entry — a reboot of a cult classic, no less — just doesn’t feel exciting anymore. And I don’t mean that in a “wait and see” way. I mean it in the "I’ve played too many of these" kind of way.
Let me be honest: I’ve played a lot of extraction shooters, hero shooters, looter shooters, you name it. So when Marathon was revealed as yet another PvP extraction-style sci-fi shooter, my immediate reaction wasn’t “Wow!” but “Again?” Maybe it’s fatigue, maybe it’s the lack of identity, or maybe it’s that Marathon feels more like Bungie trying to ride a wave than create one.
There was a time when Bungie led the industry. Halo made multiplayer feel magical. The physics, the sandbox, the combat loop — it was genre-defining. Even Destiny, for all its flaws, had soul. But Marathon feels like it’s chasing a trend rather than setting one. Neon aesthetics? Check. Cryptic lore? Check. Stylized trailer with zero gameplay? Check. I couldn’t help but feel déjà vu.
The biggest issue for me is that Marathon doesn’t feel like it has a core. It has style, sure, but style without substance wears thin fast. All I’ve seen are vague promises of a live-service, player-driven story. But where’s the innovation? Where’s the unique hook? Why should I drop hours into this over Escape from Tarkov, The Finals, Apex Legends, or even Fortnite at this point?
And here’s where the fun factor dies — Marathon is yet another game asking for my time without offering something truly new in return. The problem isn’t that it's bad (we haven’t even really seen it yet); the problem is that it’s forgettable already. That’s a bigger sin.
As a long-time Bungie fan, I wanted something that felt crafted, not marketed. I wanted a universe that pulled me in like Reach or the mystery of the Traveler. Instead, I got a logo, a vibe, and a live-service pitch. That’s not enough anymore.
We’re in a gaming era where "another online shooter" just doesn’t cut it. The market is saturated, players are burnt out, and everyone is asking the same thing: “What makes this one different?”
Right now, Marathon doesn’t have an answer. And until it does, it’s hard to see it as anything more than another forgettable name in a sea of clones. I hope I’m wrong. I really do. But right now, it’s just not fun — and that’s the saddest part of all.
The original Marathon trilogy holds a special place in gaming history for its innovative storytelling and gameplay. The upcoming reimagining as a PvP extraction shooter represents a bold new direction for the franchise. While it departs from the single-player narrative focus of its predecessors, the new Marathon aims to capture the spirit of its universe within a modern multiplayer framework. As players prepare to drop onto Tau Ceti IV in September 2025, the legacy of the Marathon universe continues to evolve, promising a fresh and intense experience for both long-time fans and newcomers alike.