After spending over 30 hours with Capcom's latest survival horror masterpiece, I can confidently declare that Resident Evil 9: Requiem isn't just a return to form—it's the most terrifying entry in the entire franchise. This isn't hyperbole or marketing speak; it's the cold, hard truth that will have you sleeping with the lights on.
Set approximately 30 years after the missile strike that devastated Raccoon City , Resident Evil 9: Requiem takes us back to where it all began—but this isn't the Raccoon City we remember. The blast zone has become a festering wound on the landscape, where nature and nightmare have merged into something far more sinister than anything we've seen before.
You play as FBI analyst Grace Ashcroft, daughter of Alyssa Ashcroft from the beloved Resident Evil Outbreak series. Grace is thrust into investigating a series of mysterious deaths at the Wrenwood Hotel—the same place where her mother was murdered eight years prior. This personal connection transforms what could have been a routine investigation into a deeply emotional horror experience that cuts to the bone.
Let me be brutally honest: the primary antagonist in RE9 is the stuff of absolute nightmares. Standing nearly 10 feet tall with pale blonde hair, bulging blind eyes, and legs bent in an unnaturally goat-like manner, this creature defies description. Its medical gown is tattered and stained with God knows what, and those oversized human feet create the most unsettling footsteps you'll ever hear echoing through darkened corridors.
What makes this monster truly terrifying isn't just its appearance—it's the intelligence behind those sightless eyes. This isn't your typical mindless zombie shambler. The creature adapts to your behavior, learns your patterns, and uses the environment against you in ways that feel genuinely unfair. It can burrow through ceilings, smash through walls like Mr. X, and worst of all, it can remain completely silent when it wants to.
The personal theory that this monster might actually be Grace's mutated mother, Alyssa, adds a layer of psychological horror that Capcom has never achieved before. Imagine discovering that the creature you've been fleeing from is the very person you came to find answers about. The blonde hair matches, the medical setting connects, and the timing is too perfect to be coincidence.
One of RE9's most brilliant innovations is how it leverages both first-person and third-person perspectives to enhance terror rather than simply offering player choice. In first-person mode, Grace moves more fluidly but faces a more relentless, aggressive monster. The restricted field of vision means jump scares hit with devastating effectiveness—I literally threw my controller during the fuse room sequence where the creature drops from the ceiling.
Switch to third-person, and Grace becomes more vulnerable, stumbling and falling as she flees. But in compensation, the monster moves slightly slower, giving you precious seconds to strategize your escape. Capcom has crafted unique animations for each perspective, making both feel like completely different horror experiences.
The lighting system deserves special mention here. Those well-lit safe rooms become beacons of hope in an ocean of darkness, but the creature's light sensitivity creates a constant strategic tension. Do you risk the dark corridors for a more direct route, or stick to the safer but longer illuminated paths? When the power cuts out unexpectedly, that choice gets made for you, and the resulting panic is genuine.
What separates RE9 from its predecessors is how it masterfully blends psychological dread with visceral terror. The opening sequence, where Grace awakens strapped upside-down to a gurney with her blood being drained, immediately establishes a tone of medical horror that permeates the entire experience. Finding your own medical records scattered throughout the facility, with notes you don't remember making, creates an identity crisis that rivals Silent Hill's best moments.
The sound design is particularly exceptional. The deafening silence broken only by your own breathing and heartbeat creates an oppressive atmosphere where every creaking floorboard becomes a potential death sentence. When you hear that first guttural moan echoing from somewhere in the darkness, your blood will run cold.
The puzzle elements aren't just busy work—they're designed to maximize tension. Moving that medical cart to reach a high shelf while knowing the noise will attract the monster creates the kind of sweaty-palmed gameplay moments that define great horror. You'll find yourself holding your breath in real life as Grace carefully navigates past overturned equipment.
Running on the upgraded RE Engine for PlayStation 5, Xbox Series X/S, and high-end PC configurations , RE9 showcases some of the most photorealistic horror imagery ever captured in gaming. The minimum PC requirements call for an Intel Core i5-9600K and NVIDIA GeForce GTX 1660, while recommended specs include an Intel Core i7-10700K and NVIDIA RTX 3060 for optimal 4K performance.
The technical prowess serves the horror perfectly. Every shadow feels alive with menace, every reflection could hide something lurking behind you. The game's lighting engine creates an almost tangible darkness that seems to press against you from all sides. When playing on PlayStation 5 with native 4K output and 60 FPS, the visual fidelity makes every horrific detail crystal clear.
Perhaps the most innovative aspect of RE9 is its adaptive enemy AI system. The stalking creature doesn't follow predetermined patrol routes—it actively learns from your behavior. Hide under tables too often, and it starts checking beneath furniture. Use bottles as distractions repeatedly, and it begins to ignore them. Take the same escape route multiple times, and you'll find it waiting for you there.
This creates a dynamic horror experience that evolves throughout your playthrough. Strategies that worked in the first hour become death traps by the midpoint. The creature's learning capability means no two players will have identical experiences, and even replay runs feel fresh and terrifying.
The enhanced stealth mechanics transform RE9 into something approaching a horror puzzle game. Grace can crouch to reduce noise, hide under tables and in lockers, and use environmental shadows to avoid detection. But the creature's supernatural senses mean traditional stealth rules don't always apply—it might smell fear, sense body heat, or detect the electrical activity of your lighter.
Environmental destruction adds another layer of terror. The creature doesn't just open doors—it demolishes them. Walls become temporary barriers at best. Even the ceiling isn't safe, as demonstrated by several heart-stopping sequences where massive claws burst through overhead tiles without warning.
After years of action-heavy entries, RE9 represents a complete return to the franchise's survival horror origins. Resources are scarce, combat is often futile, and your primary tools are wit and cunning rather than firepower. The game forces you to think like a survivor rather than an action hero, creating the kind of resource management tension that made the original games so memorable.
The investigation elements tie directly into the horror. Uncovering the truth about Grace's mother through scattered documents and audio logs creates a parallel narrative structure where past and present horrors intertwine. Each revelation makes the current situation more personally devastating and the monster more psychologically threatening.
Without spoiling too much, there's a sequence approximately six hours into the game that redefinines what Resident Evil horror can achieve. You're searching through your mother's personal effects when you discover a locket containing a photo of young Grace—except you don't remember it being taken. As you examine the photo more closely, you realize something in the background is moving. The camera slowly pans to show the monster standing motionless behind you in the reflection of a nearby mirror, and has been there for an unknown amount of time.
The subsequent chase through collapsing corridors while Grace sobs and calls out for her mother creates an emotional horror experience unlike anything the franchise has attempted before. It's not just scary—it's heartbreaking, which makes it infinitely more effective.
Resident Evil 9: Requiem succeeds because it understands that true horror comes from vulnerability, not power. Grace isn't Leon Kennedy or Chris Redfield—she's a analyst thrust into a nightmare beyond her comprehension, and her genuine terror becomes infectious. The game's willingness to make players feel helpless and overwhelmed creates the kind of sustained dread that stays with you long after you've stopped playing.
At nearly 20 hours of campaign content, RE9 never overstays its welcome. Each area introduces new mechanics and escalating threats that keep the experience fresh while maintaining that suffocating sense of dread. The multiple endings based on how much of Grace's family history you uncover provide substantial replay value for those brave enough to return.
This is the Resident Evil game that longtime fans have been desperately hoping for—a pure, undiluted horror experience that proves Capcom still knows how to craft nightmares. When RE9 releases on February 27, 2026, it will remind the gaming world why Resident Evil became the gold standard for survival horror in the first place.
Rating: 9.5/10 - A masterpiece of terror that will haunt you for years
Resident Evil 9: Requiem is available for pre-order now for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. Prepare yourself for sleepless nights.