Why Marathon Is Crucial for Bungie Studio

Discover the unique and fascinating history of Marathon — Bungie's groundbreaking 1994 sci-fi FPS that laid the foundation for Halo, revolutionized.
Why Marathon Is Crucial for Bungie Studio
Before Halo made Bungie a household name and Master Chief became a gaming icon, there was a lone, unnamed security officer standing on a colony ship in the year 2794 — fighting for survival against an alien invasion. That game was Marathon , and its story is one of the most unique and overlooked chapters in first-person shooter history. Released quietly in December 1994 exclusively for the Apple Macintosh, Marathon didn't reach the massive audience that PC games of that era did. Yet, in every way that mattered, it was ahead of its time. Its DNA runs through some of the most beloved shooters ever made — and today, it's finally getting the revival it deserves. Where It All Began Marathon was developed by Bungie Studios, a small Chicago-based studio that had already made a modest impression with the 1992 game Minotaur: The Labyrinths of Crete and the 1993 first-person shooter Pathways into Darkness . The engine built for Pathways into Darkness directly laid the groundwork for what wou…