Game development has always been an exciting and innovative field, and with the right tools, it can be both enjoyable and rewarding. Unity, one of the most widely used game engines, has made it easier than ever to create fun and engaging games without requiring powerful hardware. Recently, I embarked on a journey to develop a tile jump mobile game using Unity, and the experience has been incredible. This article will walk you through the entire process, from conceptualization to near-launch, highlighting the tools, techniques, and challenges encountered along the way.
Developing this simple game is a journey for me to learn about Unity game development as I learn things along the way and there are already lots of Unity tutorials available on the internet which helped me greatly to make this game dev possible.
When deciding which game engine to use, I considered several factors, including ease of use, performance, and cross-platform capabilities. Unity stood out as the best option for several reasons:
Given these advantages, I chose Unity as my development platform and started working on my tile jump game.
The tile jump game is a simple yet addictive arcade-style game where the player must jump from tile to tile without falling. The mechanics involve precise timing, reflexes, and a sense of progression to keep the players engaged.
With these ideas in mind, I started the development process.
To begin, I downloaded and installed the latest version of Unity and created a new 2D project. Since this is a mobile game, I adjusted the settings accordingly:
The player character needed to be a simple yet visually appealing element. I created a small, animated sprite that moves when tapped. Using Unity’s Rigidbody2D component, I added physics-based movement to make the jumps feel natural.
Here’s a basic script for player movement:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float jumpForce = 10f;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetMouseButtonDown(0)) // Detect touch or click
{
rb.velocity = Vector2.up * jumpForce;
}
}
}
This simple script allows the player to jump when tapping the screen.
The core mechanic of the game is jumping on tiles. I created different tile types:
A TileSpawner script generates tiles dynamically as the player progresses:
using UnityEngine;
public class TileSpawner : MonoBehaviour
{
public GameObject tilePrefab;
public float spawnRate = 2f;
private float nextSpawn = 0f;
void Update()
{
if (Time.time >= nextSpawn)
{
SpawnTile();
nextSpawn = Time.time + spawnRate;
}
}
void SpawnTile()
{
float randomX = Random.Range(-2f, 2f);
Instantiate(tilePrefab, new Vector3(randomX, transform.position.y, 0), Quaternion.identity);
}
}
This script ensures tiles appear at different positions, making the game unpredictable and engaging.
To keep the game competitive, I added a score system that increases each time the player lands on a tile. The score is displayed on the UI and stored for future games.
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public Text scoreText;
private int score = 0;
void Start()
{
UpdateScoreText();
}
public void IncreaseScore()
{
score++;
UpdateScoreText();
}
void UpdateScoreText()
{
scoreText.text = "Score: " + score.ToString();
}
}
The IncreaseScore()
function is called whenever the player lands on a tile.
The code provided above is just a sample and may not work in a full-scale development in unity.
To make the game more engaging, I introduced:
AudioSource
component.Before launching, I optimized the game by:
EventSystem
for better responsiveness.Game development comes with challenges, and I faced a few:
The game is currently in its final testing phase, and I am preparing for launch on the Google Play Store. The final steps include:
Developing a tile jump mobile game in Unity has been an incredible learning experience. From coding to design, I enjoyed every step of the journey. Unity’s accessibility and powerful tools made the process much smoother compared to other engines. As I prepare for launch, I’m excited to see how players engage with the game.
If you're interested in game development, Unity is a great place to start. Stay tuned for the official release on the Play Store soon!